Tea ‘n’ Cake


How Do You Steer This Thing?!?

Hey everyone. It’s been a while. Part of that was unavoidable and part of that has been a series of failures on my part. There’s nothing particularly comforting to admit when a problem becomes insurmountable, but it’s worse when you have to admit to yourself that it never was, and only seemed that way because internally […]

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Droning On

This week the accompanied video was recorded on Ben’s machine rather than mine. He was also kind enough to do the editing which is why the video is of vastly superior quality to the usual bare bones rubbish I upload. The reason for this is that the game is currently in pieces on my machine […]

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And Then It Turned on Me!

I talked about the entity controller last week, and this week I’m going to talk about it again. Specifically I’m going to talk about thirty lines of code and a public boolean. That boolean is named “Is Human” The result is shown in the video above, and despite being very rudimentary it was surprisingly effective […]

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Talking Ship

I may go off the rails a little this week, because I’m struggling emotionally to do some things. I’m not having a problem working hard at all, just having a problem bringing myself to stop working on Space Time to do a few other things that need done such as dev diaries/ social media, and continuing […]

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Beaming with Pride

BEEEEAAAAAAMMMMMMSSSSS! Ok. So that one might… and I stress might, be over the top. The point is it’s possible. This, among a few other things is what I did on my last week in China. Pretty much because I love beam weapons. As I mentioned last week. This is a seperate class entirely from the […]

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Projectiles For Days

Well here I am, back in the UK. I love it in Shang Hai, but I’m also glad to be back. The downside of being in China is that there is no access to Facebook or twitter, but the upside of this is that there is no access to Facebook or twitter. I was continuing […]

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Away From it all.

Since I’m in the orient for now, Ben was supposed to be doing a blog post on artistic changes, or at least supplying the appropriate images or gifs. That didn’t happen as he was otherwise occupied, so the only fancy particle effects you are getting this week are the ones made by Apple while she […]

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Progressions

Coding. It’s pretty much all I’ve been doing for the last week. The blog is lagging behind what I’m doing and I don’t feel the slightest bit guilty about it. Not least of all because I won’t be doing anything for the next 2-3 weeks as I’ll be on holiday, far far away in Shang […]

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Confessions

I needed to get this blog out here before I really get down to talking about new things. So I’m wanting to make you all aware of my baggage, or at least a small amount off it. My first confession is that there has been no progress on fixing that Xbox One Living Dungeon bug […]

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Happy New Abstract Time Period!

I hope you have all had a good Christmas and a Happy New Year, whatever you got up to. I spent the time with my family mostly, eating too much, playing games, and generally just having fun. Part of that fun was accepting that I was away from the office and simply couldn’t keep wrestling […]

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