Tea ‘n’ Cake


Dead Stuff + Explosions

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Dead Exit got another review this week. It was another 8/10. That seems to be the consensus among the review giving community. The pessimist in me was expecting more hate from the people who would pick it up for 10 minutes and just say “Nope”, or from people blaming the game for when the game fails to connect over the internet for any number of reasons. That hasn’t happened and I’m grateful. Consistent 8’s are a very respectable score and I want to thank reviewers for taking the time to get to know the game a bit rather than rushing out a review.

I’m currently trying to figure out a few things with back end stuff on Dead Exit before I can do a proper Xbox update. Already put a PC one out there but that can thankfully happen much faster than xbox due to admin and complexity of creation.

I am guilty of perhaps not spending as much time on that as I should though as I wanted to chill a little bit after getting the game out and that is now manifesting as me working slightly shorter hours than I should while spending more time with my family, and finally getting round to playing a couple of large games that I’d been putting off getting into before release.

The first of these is Dishonored 2 which was fun, and very nicely put together. It is by all accounts a good game, but in my opinion it falls short of great simply because it lacks the confidence to be what it wants to be.

I played stealthily but the stealth is not great and I would controversially argue it falls short of even the old thief games. Line of sight is touch and go, while darkness appears to have no bearing on stealth at all. Furthermore, the audio stings can distract badly and sound similar to the alert nose, and worst than that the player foot noises sound incongruent to the character motion and are incredibly loud compared to other sounds in the game.

On the other hand choosing a combat route while using your powers quickly becomes ridiculously easy, even on the hard difficulties due to the generous mana potions, ability to get mana back, and the large quantity of ammunition and tools scattered around.

Additionally, despite the plot there is a strange emphasis on stealing stuff and gaining lots of money. This somewhat flies in the face of plot, the character portrayals, and even the societal structures of universe. Then there are other little things such as needing to locate something, but still having a magic doohickey on your already filled in map that tells you exactly where to go to find that thing.  

To sum it up, the Dishonored series has committed to trying to please everyone, touting it’s love for the old thief games, but spreading gameplay thin enough to appease gamers who want to play it as an action adventure. Never really managing to find true form in either style.

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That isn’t a rant. It is a very good game. I just felt I needed to justify my minor complaints about the game by giving anyone who disagrees an actual argument to think over.

After completing that I finally got round to starting Breath of the Wild. I’m really enjoying it, but I’m only 40 or so hours in and won’t want to give my detailed thoughts until after completing and stepping away from it for a while to get perspective.

You might be wondering “Why on earth is he even mentioning any of this in the dev blog. Seems like a long winded excuse for not working as hard as he could be?”

The real reason is of course to justify the fact that I haven’t done any kind of post mortem on Dead Exit yet. It was just over a year of development so it’ll take a bit longer to be able to gain proper clarity on the immeasurable number of things that were done poorly, but it’ll come in time.

The other thing I’ve been doing while slacking is of course improving on the little space ship arena game I made.A lot of back end stuff such as a ship state manager, but the thing you’ll notice if you play it, is a total change to the controls to modernise them. For those of you familiar with the old controls this is going to be jarring, but I promise it is objectively better in the long run. Also, the whole thing looks a little nicer again.

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There may be more, smaller updates during the week, so look for us on social media, TwitterFacebook, and Youtube . Bye for now.

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The World Keeps Turning

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Despite the apocalypse, things keep moving along. We’ve uploaded a new PC version of Dead Exit with some little fixes, including a fix for a super rare multiplayer bug, and some minor visual poopy bits (That is a technical term). That is probably the most pertenant thing that’s being dealt with.

We are also aware of a nasty bug in The Living Dungeon on Xbox which is affecting the multiplayer mode (Escape) It’s already fixed on PC bt fixing it on Xbox requires either some technical wizardry due to a Unity issue, or some diplomacy with Microsoft to let us release using an older unity version.

Paperwork as always is tedious so I’m going to skip over that. Nor will I talk about the things I’ve done that were trivial or that I forgot about by the time of reading this. I suppose one thing that is worth talking about if you like FUN, and FREE STUFF, is Space Time, which is a little side project I’m doing. You can find it and download it at https://zenorf.itch.io/space-time.

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Is it worth your time. ABSOLUTELY, assuming you have at least 2 game controllers and a friend you enjoy killing. It hearkens back to some retro space shooters but it’s definitely its own beast. I’d suggest you play it now because it is definitely going to change drastically.

I still can’t tell you what’s next, although Space time is just organically happening right now. Please continue to spread the word about Dead Exit on the social media on, TwitterFacebook, and Youtube ,because people knowing it exists is the first thing in a long line of events that keep me fed and result in more games.

 

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Half a Week Later.

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Dead Exit came out on Halloween. It’s far too early to tell whether or not it did ok. We won’t really know for sure for a couple of months. Reviews have been fine. We’ve had a decent number of 8s and also a few 7s, so nothing to complain about there really. There is no way a complex game like this would please everyone, but overall the reviews are fairly pleasing. I also got some helpful advice from The Indie Gamer Chick which hopefully I can put into action. If I’m lucky she’ll enjoy the game and figure it out no problem, and if I’m very lucky, we can find the audience for Dead Exit and then everyone will be happy.

I was expecting some more aggressively hating outliers to be honest, because people don’t often say much when they are happy, but they’ll sure let you know if they aren’t.  Maybe since it’s obviously a card game people who hate such things have just stayed clear, other than the occasional angry comment on a website.  It’s a problem we had with The Living Dungeon you see.

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Some people mistook it for some kind of action RPG and when they found out it was a tactical board game adventure, they were not best pleased. We also lost points to people who thought the game was all luck because it involved dice, and me pointing out that I’d done the math and it was less than 30% luck is hardly likely to change their minds (Perception being reality in such situations).

That kind of thing is upsetting of course and you need to have a bit of a thick skin. Some people will take a disliking to your game due to it being not what they expect, or they don’t get it, or any other reason that is very personal to them but irrelevant to the rest of the world. All of that is to be expected but it’s important to remember that people are different, and your opinion whatever that may be, isn’t likely to be the same as other peoples’.  It’s easy to see this when looking at the huge titles. Person A thinks COD is the bee’s knees but Halo is worthless trash, and person B thinks the opposite. Both games by most objective accounts are good, so the phrase “Your mileage may vary” should always be kept in mind. Thankfully, most people are happy, and many find the game to be both challenging, and addicting. I can only hope that this continues, because I like to be able to feed my kids.

Moving away from the horrors of Halloween game releases, it was Gamebox this week. It’s a good chance to try and put all the difficulties from the office to one side and go have some fun playing games with other developers and students, as well as help them out wherever I can. I even got to play a video game and a board game that I hadn’t played before. Namely, Crawl, the multiplayer dungeon battle, and Tsuro, which is kind of a beautiful death race/knot.

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So what’s next? Honestly. I don’t know for sure yet. I’m doing a few things while playing a solid game of “Wait and See”. In the meantime please help us on social media, TwitterFacebook, and Youtube. and spread the word about Dead Exit! 

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Dead Exit Enters! A Halloween Special

Dead Exit is coming out for Xbox on Halloween. Wait! That’s today! So the first question is… Why haven’t you bought it yet?!?! In fact if you go off and buy it now I’ll totally forgive you for not bothering to read the rest of today’s blog post. I’ll continue for those of you who have […]

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The Dead are Coming… To Xbox!

YUP! Dead Exit has an official release date for Xbox One. Halloween! That’s the 31st of October for any of you people who don’t pay any attention to the machinations of witches, warlocks, the undead, or dressing up as stereotyped versions of other cultures and then getting in trouble because someone gets offended. Whether you […]

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World Space Week

OK. So that was only part of the week and it ended on the 10th, but I didn’t know until the Saturday morning when my daughter told me. She has been doing unity tutorials and after finishing one had decided it would be a good idea to make a similar game but with spaceships… because she […]

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End of an Era

    Everything else that happened this week was entirely insignificant compared to one monumental event. Chantelle left us. I have had the honour and privilege of working with Chantelle for over four years and they have flown by. I’ve watched her grow from newbie graduate into a one woman coding machine over that time, […]

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War and Pestilence!

This week we finally managed to release the new single player mode of Dead Exit on the Steam version of the game. It’s called War, and it pretty much does what it says on the metaphorical tin. You control one or more bases and you face off against up to three raider bases who more […]

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EGX Done!

  It was EGX last week! Yay! Did we have everything ready? Of course not! We were more focused on getting Dead Exit back into submission because that is super important. It means we fell a little short on getting things ready with the Krucer Parallax. Aaron tried to help us, but It turns out […]

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WAR!

So Unity are still looking at the Xbox bug. It’s driving us up the wall but there isn’t much we can do until the kind folk manage to figure out whatever the issue is. We haven’t been doing nothing though. While waiting for that little bug to be fixed we have created an entirely new […]

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