Tea ‘n’ Cake


Social Mediocraty… And Explosions

There was no blog last week and I don’t even feel guilty about it. That’s because… well, it’s a blog. I didn’t kill anyone or steal someones lunch. Geeeeez, get off your moral 15 blogs a week high horse. OK. Take a minute to get over your ‘lack of blog’ rage… There we go, just breath, […]

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Spool Up The Jump Drive!

Welcome back to another episode of me just talking crap. From the title of this week’s blog you might have guessed I’m a Battlestar Gallactica Fan. I did enjoy it very much overall, and especially loved the very reality grounded look and feel of the tech. I wasn’t big into the spiritual side of things […]

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What’s the Verb for Boundary?

Clank! Clank! Bink! Bink! That’s the noise of things being tinkered with and “mostly” being fixed. Still a lot to get through in the next few weeks but at least there are some visual changes as you can see in the image above. You may also notice that there is an obvious collision bug. Specifically, the […]

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Things Divided by 2

Lots of little things have been happening, although admittedly, the blog being updated hasn’t been one of them. The most amusing thing that has happened is that the world has been properly scaled. All the ships and particle effects and various other things have been shrunk to undo when they were made twice the size […]

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How Do You Steer This Thing?!?

Hey everyone. It’s been a while. Part of that was unavoidable and part of that has been a series of failures on my part. There’s nothing particularly comforting to admit when a problem becomes insurmountable, but it’s worse when you have to admit to yourself that it never was, and only seemed that way because internally […]

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Droning On

This week the accompanied video was recorded on Ben’s machine rather than mine. He was also kind enough to do the editing which is why the video is of vastly superior quality to the usual bare bones rubbish I upload. The reason for this is that the game is currently in pieces on my machine […]

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And Then It Turned on Me!

I talked about the entity controller last week, and this week I’m going to talk about it again. Specifically I’m going to talk about thirty lines of code and a public boolean. That boolean is named “Is Human” The result is shown in the video above, and despite being very rudimentary it was surprisingly effective […]

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Talking Ship

I may go off the rails a little this week, because I’m struggling emotionally to do some things. I’m not having a problem working hard at all, just having a problem bringing myself to stop working on Space Time to do a few other things that need done such as dev diaries/ social media, and continuing […]

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Beaming with Pride

BEEEEAAAAAAMMMMMMSSSSS! Ok. So that one might… and I stress might, be over the top. The point is it’s possible. This, among a few other things is what I did on my last week in China. Pretty much because I love beam weapons. As I mentioned last week. This is a seperate class entirely from the […]

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Projectiles For Days

Well here I am, back in the UK. I love it in Shang Hai, but I’m also glad to be back. The downside of being in China is that there is no access to Facebook or twitter, but the upside of this is that there is no access to Facebook or twitter. I was continuing […]

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