Tea ‘n’ Cake


End of an Era

    Everything else that happened this week was entirely insignificant compared to one monumental event. Chantelle left us. I have had the honour and privilege of working with Chantelle for over four years and they have flown by. I’ve watched her grow from newbie graduate into a one woman coding machine over that time, […]

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War and Pestilence!

This week we finally managed to release the new single player mode of Dead Exit on the Steam version of the game. It’s called War, and it pretty much does what it says on the metaphorical tin. You control one or more bases and you face off against up to three raider bases who more […]

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EGX Done!

  It was EGX last week! Yay! Did we have everything ready? Of course not! We were more focused on getting Dead Exit back into submission because that is super important. It means we fell a little short on getting things ready with the Krucer Parallax. Aaron tried to help us, but It turns out […]

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WAR!

So Unity are still looking at the Xbox bug. It’s driving us up the wall but there isn’t much we can do until the kind folk manage to figure out whatever the issue is. We haven’t been doing nothing though. While waiting for that little bug to be fixed we have created an entirely new […]

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Another Week, Another Obscure Bug.

To be fair, it’s possibly the same obscure bug, or at least a related obscure bug. Regardless, or irregardless if you prefer, it’s annoying. Someone at unity should be looking into the bug, but they were on holiday so that doesn’t really help things right now. We’re doing the best we can to work around […]

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Birthday Special!

This week in August is the birthday week. The company has had it’s 7th birthday this week. Not sure if it feels longer than that or shorter than that, but it definitely doesn’t feel like exactly 7 years. Maybe RadiationBurn was born way back in the fall of 2009 when Rew and myself created Newton […]

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A little Break.

Admittedly, last week got very frustrating trying to get Dead Exit into cert on the Xbox for testing. We didn’t pass the submission process this time, but we doubted we would since it was the first try. Thankfully Microsoft did find a bug that we wouldn’t want the game to release with so it isn’t […]

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Wild Goose Chase X

That title might sound like a wacky anime but it’s misleading. This week has been both dull and frustrating. We spent the vast majority of this week tracking down a bug. Chantelle especially has been doing rinse and repeat trying to fix an Xbox bug that the vast majority of people will never come across, […]

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The Texas Trail of Survival

Texas trail is Dead! Long Live Survival! By long live I’m hoping 8 weeks. That is the maximum game length in survival and it’s tough. Thankfully those 8 weeks are virtual so it doesn’t take the player 8 meatspace weeks to complete. The undead are also virtual so they don’t eat you either, and the […]

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Feature Creep

This week has mostly been about feature creep. That is perhaps a strange thing to think about given that the first version of Dead Exit has already been released to the public, but it’s safe to say that feature creep has been the biggest feature of Dead Exit’s development. Dead Exit was originally never supposed […]

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