Tea ‘n’ Cake


Another Scattershot Week

There has been one singular significant thing happening this week, and that is the continuation of Chantelle’s epic destruction and rebuilding of, The Living Dungeon. The second, significant thing has been a new layer of polish being added to Dead Exit in preparation for the Xbox release. That means new particle effects, some new animations, […]

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Hate Speech!

Most days I love what I do. Passionately love it, in a barely containable might explode if it got any more enjoyable kind of way. It’s challenging, exciting, and I get to learn new stuff all the time. But every so often there is a week like this. The horrendous, torturous, painful underbelly of games […]

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Under Construction Again: The Dev Life.

  Everyone’s an octopus this week. Not literally because computers and water don’t mix well, and also because none of us have the powers of transmogrification… as far as I know. We’ve just been working on a bunch of things all at once is what I mean. The first major thing we’ve been doing is […]

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Making Things Better Every Day… After Breaking Them

This week we destroyed EVERYTHING! Ok, that’s a complete lie. Everything is going really well on Dead Exit. Should have another little update very soon in fact. It’s The Living Dungeon that we have been ripping apart. We found that we couldn’t update it without giving it a major overhaul thanks to Unity just getting […]

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Dead Exit Released!!!!

Heeeeeeeeeeeeeeeeeeeeey! This week Dead Exit was released on Steam, and reviews so far have been very positive. We do need more reviews though, so since it’s on launch sale, GRAB IT NOW! Then come back here because we still want to talk to you, and say thank you for buying our game. Of course, releasing […]

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4 Days!

4 Days! That is how long until Dead Exit is released on Steam! We’re hoping you have as much fun with it as all the beta testers have.  We’ve really enjoyed having players come in knowing nothing, and then watch them as they learn the game with cautious attempts at survival turning into gleeful betrayal […]

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Test Tweak Test

Test, tweak, test, bug fix, test polish, test, test, test some more. Tweak some more, test some more. That’s probably an apt description of what we have been doing this week and quite rightly so, because what we are really trying to do now is find any last bugs that might be hiding somewhere in […]

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The Dead Exit Actions Step Data Tool

Hello, it’s Chantelle again! I’d like to talk a little about making tools for Dead Exit in Unity which made the game development process so much quicker and easier for us. In our previous game, The Living Dungeon, players can roll dice or use a card to play an action. There’s only about 20 different […]

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The Undead Apocalypse Approaches Ever Closer,

Hi Everyone. It’s Graham back this week and I’m just going to fill you in on what we’ve been up to. You might be able to work out from the above picture that we were recording some new card sounds, or you may have just been distracted by the Outrider… What do you mean “What’s […]

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Handling Scene Management In Unity

Hi, I’m Chantelle, the lead coder on Dead Exit (although my official title is Slaughter Coordination Engineer). Today I’m going to explain a little about how we manage scenes in Unity. Dead Exit is set on an abandoned rooftop in the middle of a zombie apocalypse. So when we were building the game, we created […]

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