Tea ‘n’ Cake


WAR!

So Unity are still looking at the Xbox bug. It’s driving us up the wall but there isn’t much we can do until the kind folk manage to figure out whatever the issue is. We haven’t been doing nothing though. While waiting for that little bug to be fixed we have created an entirely new […]

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Another Week, Another Obscure Bug.

To be fair, it’s possibly the same obscure bug, or at least a related obscure bug. Regardless, or irregardless if you prefer, it’s annoying. Someone at unity should be looking into the bug, but they were on holiday so that doesn’t really help things right now. We’re doing the best we can to work around […]

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Birthday Special!

This week in August is the birthday week. The company has had it’s 7th birthday this week. Not sure if it feels longer than that or shorter than that, but it definitely doesn’t feel like exactly 7 years. Maybe RadiationBurn was born way back in the fall of 2009 when Rew and myself created Newton […]

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A little Break.

Admittedly, last week got very frustrating trying to get Dead Exit into cert on the Xbox for testing. We didn’t pass the submission process this time, but we doubted we would since it was the first try. Thankfully Microsoft did find a bug that we wouldn’t want the game to release with so it isn’t […]

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Wild Goose Chase X

That title might sound like a wacky anime but it’s misleading. This week has been both dull and frustrating. We spent the vast majority of this week tracking down a bug. Chantelle especially has been doing rinse and repeat trying to fix an Xbox bug that the vast majority of people will never come across, […]

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The Texas Trail of Survival

Texas trail is Dead! Long Live Survival! By long live I’m hoping 8 weeks. That is the maximum game length in survival and it’s tough. Thankfully those 8 weeks are virtual so it doesn’t take the player 8 meatspace weeks to complete. The undead are also virtual so they don’t eat you either, and the […]

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Feature Creep

This week has mostly been about feature creep. That is perhaps a strange thing to think about given that the first version of Dead Exit has already been released to the public, but it’s safe to say that feature creep has been the biggest feature of Dead Exit’s development. Dead Exit was originally never supposed […]

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Another Scattershot Week

There has been one singular significant thing happening this week, and that is the continuation of Chantelle’s epic destruction and rebuilding of, The Living Dungeon. The second, significant thing has been a new layer of polish being added to Dead Exit in preparation for the Xbox release. That means new particle effects, some new animations, […]

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Hate Speech!

Most days I love what I do. Passionately love it, in a barely containable might explode if it got any more enjoyable kind of way. It’s challenging, exciting, and I get to learn new stuff all the time. But every so often there is a week like this. The horrendous, torturous, painful underbelly of games […]

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Under Construction Again: The Dev Life.

  Everyone’s an octopus this week. Not literally because computers and water don’t mix well, and also because none of us have the powers of transmogrification… as far as I know. We’ve just been working on a bunch of things all at once is what I mean. The first major thing we’ve been doing is […]

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