Tea ‘n’ Cake


Progressions

Coding. It’s pretty much all I’ve been doing for the last week. The blog is lagging behind what I’m doing and I don’t feel the slightest bit guilty about it. Not least of all because I won’t be doing anything for the next 2-3 weeks as I’ll be on holiday, far far away in Shang […]

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Confessions

I needed to get this blog out here before I really get down to talking about new things. So I’m wanting to make you all aware of my baggage, or at least a small amount off it. My first confession is that there has been no progress on fixing that Xbox One Living Dungeon bug […]

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Happy New Abstract Time Period!

I hope you have all had a good Christmas and a Happy New Year, whatever you got up to. I spent the time with my family mostly, eating too much, playing games, and generally just having fun. Part of that fun was accepting that I was away from the office and simply couldn’t keep wrestling […]

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A Painful Archaeological Adventure

For the last couple of weeks I’ve spent  most of my time scrutinizing the ancient scrolls. By that I mean editing really really old code from The Living Dungeon. I’m absolutely determined to get it updated on the Xbox but it’s a huge task.  The code was not the best to begin with as Chantelle […]

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Making Knots, and Gravity Wells

  This week I finally managed to get the proper release build working for The Living Dungeon. That’s one step closer to an update. The next problem is fixing an unusual issue with the dialog in the cutscenes being off to the side, and the in game HUD not scaling with the fit to window […]

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Pulling at Threads

Been messing around with a few things this week. I’d love to say that it has all gone very smoothly but that is far from the truth. The first piece of good news is that we finally got The Living Dungeon working with Unity 5.6. The bad news on that front, is that we haven’t […]

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Dead Stuff + Explosions

Dead Exit got another review this week. It was another 8/10. That seems to be the consensus among the review giving community. The pessimist in me was expecting more hate from the people who would pick it up for 10 minutes and just say “Nope”, or from people blaming the game for when the game fails […]

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The World Keeps Turning

Despite the apocalypse, things keep moving along. We’ve uploaded a new PC version of Dead Exit with some little fixes, including a fix for a super rare multiplayer bug, and some minor visual poopy bits (That is a technical term). That is probably the most pertenant thing that’s being dealt with. We are also aware […]

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Half a Week Later.

Dead Exit came out on Halloween. It’s far too early to tell whether or not it did ok. We won’t really know for sure for a couple of months. Reviews have been fine. We’ve had a decent number of 8s and also a few 7s, so nothing to complain about there really. There is no […]

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Dead Exit Enters! A Halloween Special

Dead Exit is coming out for Xbox on Halloween. Wait! That’s today! So the first question is… Why haven’t you bought it yet?!?! In fact if you go off and buy it now I’ll totally forgive you for not bothering to read the rest of today’s blog post. I’ll continue for those of you who have […]

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