Tea ‘n’ Cake


The Undead Apocalypse Approaches Ever Closer,

Hi Everyone. It’s Graham back this week and I’m just going to fill you in on what we’ve been up to. You might be able to work out from the above picture that we were recording some new card sounds, or you may have just been distracted by the Outrider… What do you mean “What’s […]

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Handling Scene Management In Unity

Hi, I’m Chantelle, the lead coder on Dead Exit (although my official title is Slaughter Coordination Engineer). Today I’m going to explain a little about how we manage scenes in Unity. Dead Exit is set on an abandoned rooftop in the middle of a zombie apocalypse. So when we were building the game, we created […]

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Reaching Out!

Hi Everyone, This post is the beginning of a change you see. Those people who have played our previous games know that we are happy to talk to them, help out, answer questions, and update our games based on their feedback. This is because we love making games. I’m not sure I can convey just […]

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The Krucer Parallax

RadiationBurn (that’s us!) is incredibly excited to announce another game in our line up of cool games we are making. The Krucer Parallax. You get to play as a whole squadron of space fighters, flying around in formation, looking all cool, and shooting stuff. If you can get past how awesome it is to dart around […]

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Happy Birthday RadiationBurn!!!!!!!!

Six years! That is quite a long time. So what did we accomplish in the last year then? Only the awesome fantasy adventure board game puzzler thingy known as The Living Dungeon! That came out on PC in late 2015, and on Xbox in early 2016. It’s really good too. Check out this guy’s 9/10 review. […]

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STARWARS: The Legend Of Biggs

A long time ago in a galaxy far far away (last bank holiday in Middlesbrough), there was an epic confrontation between the rebel alliance and the powerful imperial army. I was setting up a little skirmish force when Ben came over and told me I’d need another 200 points. We’d played X-wing miniatures plenty of […]

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Tea and, Cake or Death (All out of cake)

Whoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo! The Living Dungeon is out now on Xbox and Steam. Go buy it! Seriously! Go buy it! We are all out of cake! I’ve heard that releasing a game is a huge moment for celebration, but that first line of this post is a lie. A filthy dirty lie. We just haven’t had the time to […]

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Tea, no. Cake, very much so.

It’s been an age since we did a tea and cake. Part of that is simply because most of us rarely drink tea and don’t often eat cake, but part of it is just that Fee has not been around to enforce the law. Recently, Thursdays have been more treats and coco. Not particularly British […]

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Living Dungeon looks a little like Return Fire today. What’s that about?

This has nothing to do with anything much other than I really liked Return fire on the PSOne. If you want a better explanation head over to the Dev Diary post at The Living Dungeon website. Else just be confused and play the little game.  

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Oh Yeah! We Changed office over a year ago.

Kinda forgot about all of that. I’d take a picture of the new office but I’m on the other side of the planet right now so I can’t. It’s quite nice, quite big, has some cool pictures on the walls, and has a meeting/gaming room. I’ll get a picture of it when I return to […]

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